![]() In the above example, the belt carrying Copper Ores after the Miner, and the belts transporting Wires after the Mergers are operating at their maximum capacity.Ī Storage Container is used to store stacks of items. This is equivalent to 50% efficiency.Ĭonveyor Belt Mk.1 can only transport 60 items/min. If only one Wire Constructor is connected to a Cable Constructor, the latter will only run 50% of the time due to insufficient input rate. Combine the output of two Constructors using a Merger. Two Wire Constructors are required to supply one Cable Constructor. Similarly, split each Copper Ingot belt two ways, which can supply up to four Constructors.ģ0 / 15 = 2 (each Smelter output belt split into two)Ģ x 2 = 4 (two Smelters support four Constructors)Įach Constructor consumes 60 Wire/min. This is equivalent to 50% efficiency.Įach Smelter produces 30 Copper Ingots/min.Įach Constructor consumes 15 Copper Ingots/min. If only one Smelter is built, the Copper Ore produced by the Miner will not be consumed fast enough, and they will backlog into the Miner and causing it to run at only 50% of the time. To consume the 60 Ore/min produced by the Miner, build two Smelters and use a Splitter to split the Conveyor Belt two ways ( 60 / 30 = 2 ) If there are too many items/min are being input, consider using Splitters to send items into multiple machines.Ī Miner Mk.1 on a normal Copper node extracts 60 Copper Ore/min.Ī Smelter consumes 30 Copper Ore/min. If more items/min are required, build more machines and use Mergers to bring these items onto a single belt. To achieve 100% efficiency, the input rate should be greater or equal to the consumption rate. Efficiency is indicated in the lower right of each machine's UI. The term 'Efficiency' is used to describe the uptime of a machine, usually denoted in percentage (%). This reduces the efficiency and should be avoided. If there is a mismatch in the buildings' ratio, the entire chain is slowed down proportionally to the slowest element in the chain. Production chains rarely work in a 1:1 crafting ratio the example shown in the previous section is a special case. Splitters and Mergers may be required to achieve 100% efficiency in some setup, such as for the Copper chain. The production speed of machines can be altered with overclocking, which will be discussed in the section below. Most production buildings can only store up to one stack of items in its output slot, and once it is full, the machine stops. ![]() ![]() Its purpose is to store and buffer produced items so that the machines before it can run smoothly. The Storage Container in the above example is optional. Else, the entire production line will slow down due to insufficient item flow. If a higher item flow rate is required, consider using higher marks of Conveyor Belts, or constructing multiple parallel belts. Belts have a maximum item/min flow rate depending on the belt's mark. However, in automated setups, it is easier to use per-minute values instead, shown in smaller, orange numbers below the bold text.Ĭonveyor Belts automatically transport items from one building to the next, removing the need for manual labor to move items between machines. These per-cycle values are useful for determing item costs. Therefore, each Iron Plate takes 1.5 Ingots to craft (3 Ingots make 2 Plates). The cycle duration is shown in the middle of the UI, under a timer icon. The Constructor in the above example has the following rates: In the above example, 3 Iron Ingots are consumed to craft 2 Iron Plates.Įach building shows two rates: per crafting cycle and per minute. The smelting of one ore takes 2 seconds.Ī Constructor processes the input into useful parts. In the above example, 1 Iron Ore is consumed to produce 1 Iron Ingot. In this example, the Miner Mk.1 extracts 30 Iron Ore/min from the resource node below it.Ī Smelter smelts ore into ingots. Higher marks of Miners can be unlocked in later Milestones, which have a higher extraction rate. ![]() The resource node's purity, either impure, normal, or pure is fixed based on its location on the map. In this example, each machine's item production matches up perfectly with item consumption (marked in red) making a 1:1 ratio.Ī Miner extracts ore at a rate that depends on both resource node's purity and the Miner's mark. The example shows the buildings' UI, which can be accessed by approaching and interacting E with each building. (Click to enlarge)Ī simple production line involves Miner → Smelter → Constructor → Storage Container. A simple production line, showing the UI of each building. ![]()
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